/* Game UI - achievements, soul weapon, cards - extracted from inline index.html */

/* Achievements System Styles */
.achievements-header {
    display: flex;
    flex-direction: column;
    gap: 12px;
    margin-bottom: 20px;
    padding: 14px 16px;
    border-radius: 12px;
    border: 1px solid rgba(45, 212, 191, 0.25);
    border-bottom: 2px solid var(--ui-teal);
    background: linear-gradient(135deg, rgba(45, 212, 191, 0.06), rgba(45, 212, 191, 0.01));
}

.achievements-header-row {
    display: flex;
    justify-content: space-between;
    align-items: baseline;
    gap: 16px;
}

.achievements-header h2 {
    margin: 0;
    color: var(--ui-teal);
    letter-spacing: 0.5px;
}

.achievements-count {
    color: var(--ui-teal);
    font-weight: bold;
    font-size: 1.3em;
    white-space: nowrap;
}
.achievements-count-sep { color: var(--ui-text-mute); font-weight: normal; margin: 0 2px; }

.achievements-progress {
    height: 10px;
    border-radius: 6px;
    width: 100%;
}

.achievements-bonuses {
    display: flex;
    flex-wrap: wrap;
    align-items: center;
    gap: 8px;
}
.achievements-bonuses-label {
    font-size: 0.78em;
    color: var(--ui-text-mute);
    text-transform: uppercase;
    letter-spacing: 0.5px;
    margin-right: 2px;
}
.achievement-bonus-chip {
    display: inline-block;
    padding: 3px 10px;
    border-radius: 999px;
    border: 1px solid rgba(255, 255, 255, 0.15);
    background: rgba(0, 0, 0, 0.25);
    font-size: 0.85em;
    font-weight: 600;
    white-space: nowrap;
}
.achievement-bonus-empty { color: var(--ui-text-mute); font-weight: normal; }

.achievements-sp {
    color: var(--ui-text-mute);
}

.achievements-categories {
    display: flex;
    gap: 10px;
    margin-bottom: 20px;
    flex-wrap: wrap;
}

.achievements-category-tab {
    padding: 10px 20px;
    background: rgba(255, 255, 255, 0.05);
    border: 2px solid transparent;
    border-radius: 8px;
    color: var(--p-eeeeee);
    cursor: pointer;
    transition: all 0.3s;
    display: flex;
    flex-direction: column;
    align-items: center;
    gap: 5px;
}

.achievements-category-tab:hover {
    background: rgba(255, 255, 255, 0.1);
}

.achievements-category-tab.active {
    background: var(--ui-teal-dim);
    border-color: var(--ui-teal);
}

.category-icon {
    font-size: 1.5em;
}

.category-name {
    font-size: 0.9em;
}

.category-count {
    font-size: 0.8em;
    color: var(--ui-text-mute);
}

/* Badge Grid Layout — CSS multi-column (masonry): short & tall panels pack
   vertically with almost no gaps. `column-width` is the single density knob:
   ~360px ≈ 4 badges (72px) per panel row + a comfortable column count on wide
   screens. Nudge 340–380px to taste. Panels never split (break-inside below). */
.achievements-badge-grid {
    column-width: 360px;
    column-gap: 16px;
}

/* Kill CSS animations/transitions ONLY inside the Achievements tab. It holds ~200
   SVG badges; letting any of them animate forces the browser to re-composite that
   heavy subtree every frame. Scoped to #achievements so the rest of the page (sidebar
   glow, header orb, etc.) keeps its animations. SMIL (<animate>) inside the icon SVGs
   is frozen separately via svg.pauseAnimations() in AchievementsUI. */
#achievements *,
#achievements *::before,
#achievements *::after {
    animation: none !important;
    transition: none !important;
}

.achievement-badge-group {
    background: rgba(255, 255, 255, 0.03);
    border: 1px solid rgba(100, 100, 100, 0.2);
    border-radius: 10px;
    padding: 10px 12px;
    /* Masonry column item: fill the column width and never split across a column
       boundary. Vertical gap replaces the old flex `gap`. */
    display: inline-block;
    width: 100%;
    break-inside: avoid;
    -webkit-column-break-inside: avoid; /* Safari / older WebKit */
    margin: 0 0 16px;
    /* Perf: skip layout/paint/hit-test for off-screen groups so the browser
       doesn't re-composite ~200 SVG badges every frame when other UI animates
       (e.g. the sidebar unlock glow). `auto` intrinsic size caches real height
       after first render, so no scroll jank. Cuts visible cost to on-screen groups.
       Note: coexists with break-inside inside multicol; if a panel ever visibly
       clips or mis-balances during column balancing, drop content-visibility here
       (trades a little perf for guaranteed correct layout). */
    content-visibility: auto;
    contain-intrinsic-size: auto 180px;
}

.achievement-badge-group-header {
    display: flex;
    align-items: center;
    gap: 8px;
    padding: 4px 6px;
    border-left: 3px solid var(--p-888888);
    margin-bottom: 8px;
}

.achievement-badge-group-icon {
    display: flex;
    align-items: center;
}

.achievement-badge-group-name {
    font-weight: bold;
    font-size: 0.95em;
}

.achievement-badge-group-count {
    margin-left: auto;
    font-size: 0.8em;
    color: var(--ui-text-mute);
}

.achievement-badge-row {
    display: flex;
    flex-wrap: wrap;
    gap: 10px;
}

.achievement-badge {
    width: 72px;
    height: 72px;
    position: relative;
    cursor: pointer;
    transition: transform 0.15s ease;
}

.achievement-badge:hover {
    transform: scale(1.12);
}

.achievement-badge-ring {
    width: 100%;
    height: 100%;
    border-radius: 10px;
    border: 3px solid var(--p-555555);
    background: rgba(20, 20, 30, 0.8);
    display: flex;
    align-items: center;
    justify-content: center;
    position: relative;
    overflow: hidden;
    transition: border-color 0.3s ease, box-shadow 0.3s ease;
}

.achievement-badge.locked .achievement-badge-ring {
    background: rgba(15, 15, 20, 0.9);
}

.achievement-badge-ring > * {
    pointer-events: none;
}

.achievement-badge-question {
    font-size: 1.4em;
    font-weight: bold;
    color: var(--ui-text-mute);
    user-select: none;
}

.achievement-badge.completed .achievement-badge-ring {
    border-color: var(--ui-gold);
}

.achievement-badge-tier-num {
    position: absolute;
    bottom: 1px;
    right: 4px;
    font-size: 0.65em;
    font-weight: bold;
    color: rgba(255, 255, 255, 0.7);
}

/* Unlock glow animation */
@keyframes achievement-unlock-glow {
    0% { box-shadow: 0 0 6px rgba(255, 215, 0, 0.6); transform: scale(1); }
    40% { box-shadow: 0 0 20px rgba(255, 215, 0, 0.9); transform: scale(1.08); }
    100% { box-shadow: 0 0 8px rgba(78, 205, 196, 0.25); transform: scale(1); }
}

.achievement-badge.just-unlocked .achievement-badge-ring {
    animation: achievement-unlock-glow 0.8s ease-out;
}

/* Floating Tooltip */
.achievement-floating-tooltip {
    position: fixed;
    z-index: 99999;
    pointer-events: none;
    min-width: 220px;
    max-width: 300px;
    border-color: var(--ui-teal);
    box-shadow: 0 0 14px rgba(78, 205, 196, 0.35);
}

.achievement-tooltip-title {
    font-weight: bold;
    font-size: 0.95em;
    margin-bottom: 4px;
}

.achievement-tooltip-desc {
    color: var(--ui-text-dim);
    font-size: 0.85em;
    font-style: italic;
    margin-bottom: 6px;
}

.achievement-tooltip-tier {
    color: var(--ui-text-dim);
    font-size: 0.8em;
    margin-bottom: 4px;
}

.achievement-tooltip-progress-text {
    font-size: 0.75em;
    color: var(--ui-text-dim);
    text-align: right;
    margin-bottom: 4px;
}

.achievement-tooltip-reward {
    font-size: 0.82em;
    color: var(--ui-gold);
    margin-top: 4px;
    padding-top: 4px;
    border-top: 1px solid var(--ui-border);
}

.achievement-tooltip-complete {
    font-size: 0.85em;
    color: var(--ui-teal);
    font-weight: bold;
    margin-top: 4px;
}

.no-achievements {
    color: var(--ui-text-mute);
    text-align: center;
    padding: 30px;
    font-style: italic;
}

/* Soul Weapon System Styles */
.soul-weapon-container {
    padding: 20px;
}

.soul-weapon-header {
    margin-bottom: 20px;
    text-align: center;
}

.soul-weapon-header h2 {
    color: var(--p-a855f7);
    margin-bottom: 10px;
}

.soul-weapon-description {
    color: var(--p-888888);
    font-size: 0.9em;
}

.soul-weapon-slots-section,
.soul-weapon-available-section {
    margin-bottom: 25px;
}

.soul-weapon-slots-section h3,
.soul-weapon-available-section h3 {
    color: var(--ui-teal);
    margin-bottom: 15px;
    border-bottom: 1px solid rgba(78, 205, 196, 0.3);
    padding-bottom: 8px;
}

.soul-weapon-slots {
    display: flex;
    gap: 15px;
    flex-wrap: wrap;
}

.soul-weapon-slot {
    width: 180px;
    min-height: 100px;
    border-radius: 8px;
    padding: 15px;
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: center;
    text-align: center;
}

.soul-weapon-slot.empty {
    background: rgba(168, 85, 247, 0.1);
    border: 2px dashed rgba(168, 85, 247, 0.4);
}

.soul-weapon-slot.filled {
    background: rgba(168, 85, 247, 0.2);
    border: 2px solid;
}

.slot-icon {
    font-size: 2em;
    color: var(--p-a855f7);
    margin-bottom: 10px;
}

.slot-label {
    color: var(--p-888888);
}

.slot-weapon-info {
    flex: 1;
}

.slot-weapon-name {
    font-weight: bold;
    margin-bottom: 8px;
}

.slot-weapon-stats {
    display: flex;
    gap: 10px;
    justify-content: center;
    font-size: 0.85em;
    margin-bottom: 10px;
}

.stat-damage {
    color: var(--ui-danger);
}

.stat-kills {
    color: var(--p-888888);
}

.soul-weapon-remove-btn {
    padding: 5px 15px;
    background: rgba(231, 76, 60, 0.2);
    border: 1px solid var(--ui-red);
    color: var(--ui-red);
    border-radius: 4px;
    cursor: pointer;
    font-size: 0.8em;
}

.soul-weapon-remove-btn:hover {
    background: rgba(231, 76, 60, 0.4);
}

.soul-weapon-available {
    display: flex;
    gap: 15px;
    flex-wrap: wrap;
}

.soul-weapon-card {
    width: 200px;
    background: rgba(255, 255, 255, 0.05);
    border: 2px solid;
    border-radius: 8px;
    padding: 15px;
}

.weapon-card-info {
    margin-bottom: 12px;
}

.weapon-card-name {
    font-weight: bold;
    margin-bottom: 8px;
}

.weapon-card-stats {
    display: flex;
    gap: 10px;
    justify-content: center;
    font-size: 0.85em;
}

.soul-weapon-place-btn {
    width: 100%;
    padding: 8px;
    background: rgba(168, 85, 247, 0.2);
    border: 1px solid var(--p-a855f7);
    color: var(--p-a855f7);
    border-radius: 4px;
    cursor: pointer;
    transition: all 0.2s;
}

.soul-weapon-place-btn:hover:not(:disabled) {
    background: rgba(168, 85, 247, 0.4);
}

.soul-weapon-place-btn:disabled {
    opacity: 0.5;
    cursor: not-allowed;
}

.no-weapons-available {
    color: var(--p-888888);
    font-style: italic;
    padding: 20px;
    text-align: center;
}

.soul-weapon-locked {
    text-align: center;
    padding: 40px;
}

.soul-weapon-locked h2 {
    color: var(--p-a855f7);
    margin-bottom: 15px;
}

.soul-weapon-locked p {
    color: var(--p-888888);
    margin-bottom: 10px;
}

.soul-weapon-locked .hint {
    color: var(--p-666666);
    font-style: italic;
}

.stats-grid {
    display: grid;
    grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));
    gap: 15px;
    margin-top: 20px;
}

.stat-card {
    background: rgba(255, 255, 255, 0.1);
    border-radius: 8px;
    padding: 15px;
    border-left: 4px solid var(--ui-gold);
    transition: all 0.3s ease;
}

.stat-card[style*="cursor: pointer"]:hover {
    background: rgba(78, 205, 196, 0.2);
    border-left-color: var(--ui-teal);
    transform: translateY(-2px);
    box-shadow: 0 4px 12px rgba(78, 205, 196, 0.3);
}

.stat-name {
    font-size: 0.9em;
    color: var(--p-bbbbbb);
    margin-bottom: 5px;
}

.stat-value {
    font-size: 1.5em;
    color: var(--ui-gold);
    font-weight: bold;
}

.actions-container {
    display: grid;
    grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
    gap: 20px;
    margin-top: 20px;
}


.banish-btn {
    padding: 5px 12px;
    background: rgba(239, 68, 68, 0.25);
    border: 1px solid var(--p-f87171);
    border-radius: 5px;
    color: var(--p-fca5a5);
    font-weight: bold;
    font-size: 0.85em;
    cursor: pointer;
    transition: all 0.2s ease;
}

.banish-btn:hover {
    background: rgba(239, 68, 68, 0.5);
    border-color: var(--p-ef4444);
    color: var(--p-ffffff);
    transform: scale(1.05);
    box-shadow: 0 0 10px rgba(239, 68, 68, 0.4);
}

.inventory-grid {
    display: grid;
    grid-template-columns: repeat(auto-fill, minmax(150px, 1fr));
    gap: 15px;
    margin-top: 20px;
}

.weapon-card {
    background: rgba(255, 255, 255, 0.1);
    border-radius: 8px;
    padding: 15px;
    text-align: center;
    border: 2px solid transparent;
    cursor: pointer;
    transition: all 0.3s;
}

.weapon-card:hover {
    border-color: var(--ui-teal);
    transform: translateY(-2px);
}

.weapon-card.equipped {
    border-color: var(--ui-gold);
    background: rgba(255, 215, 0, 0.1);
}

.weapon-name {
    font-size: 1.1em;
    color: var(--ui-teal);
    font-weight: bold;
    margin-bottom: 5px;
}

.weapon-damage {
    color: var(--ui-danger);
    font-weight: bold;
}

.weapon-prof {
    color: var(--ui-gold);
    font-size: 0.9em;
    margin-top: 5px;
}
